#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec4 bColor;
out vec2 texCoord;
void main()
{
   gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
   bColor = vec4(aColor, 1.0);
   texCoord = aTexCoord;
}
